The game smartly keeps the scale, and thus, the level of commitment needed from all the players, relatively small by making each level self-contained. You'll have to push large blocks together, pull huge levers together, stand on pressure-sensitive floor switches in tandem, and fight massive swarms of enemies together-feats that would be impossible with just a single Link. But if you spend your time just backstabbing the other players, you won't get very far, as many of the puzzles require coordination within the group. All four Links will be vying for gems that increase the player's fighting power, and they will also be searching for other various bits of treasure. Four Swords Adventures plays much the same, allowing competition and cooperation to coincide. Now Playing: The Legend of Zelda: Four Swords Adventures Video ReviewĪs owners of The Legend of Zelda: A Link to the Past for the GBA will recall, Four Swords originated as a nice little multiplayer game that piggybacked along with that remake of Nintendo's seminal SNES adventure. By clicking 'enter', you agree to GameSpot's
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